I've found in my mans-painting endeavors that I'm starting to get really into base-building. Like, I have to be adding lots of trappings to them. I can keep them simple for basic 'filler' minis I do(the ones I paint that can act like proxies for TTRPG enemies, or extra PCs, and so on), but even then I try to give them a little depth and more than just the token grass tuft. For my more serious minis I've been getting more and more into doing all of the grimdark trappings and so on. You've seen some of my bases as of late.
It's at the point, though, where I'm starting to ask myself "...Should I just make this a diorama, and make the base, while still atmospheric and grim with lots of cool trappings, maybe a *bit* simpler?" One can only do so much with 28, 32 or even 40mm bases; in games that have set base sizes, it starts to become trying to fit enough ONTO the base. (There is an option here, which I'll get into.)
And it's a tough decision sometimes, because 40mm+ bases especially do give you some decent room to play with. Like, while I'm still learning(I'll always be learning), and am only going on six months of painting at the end of this month, I think I did *alright* on this base, given the 40mm room:
The recent Hell Knight.
I managed to get a cursed altar, some trench wire and a couple of poles, some boards to stand on, and so on. You do get some wiggle room, especially depending on the size of the mini, and there are ways, like elevating them, as well.
But for the 2nd Hell Knight, I had a pretty keen idea of a base and mocked it up with some unpainted pieces and wall tack. I wanted him to have messed up some Pilgrim's chapel, so I was going to set up an elevated part with a stone wall, ruined altar, and dead priest.
And then I thought about it. The idea was really cool, but then I thought 'Maybe I could put him on the *path* to the chapel on the piece. And then build a much cooler looking ruined chapel, with the same idea, only bigger, and actually place all three Hell Knights around it. One already has the sorta 'trench' looking base, and he could be in an area like that off to the side(the ruined chapel could well be in an area that's somewhat fortified, given the world. I can put another on a haunted looking hill near the chapel, and the third on the outside.
And this of course lead me to think: when to decide to build a diorama? I don't think there's a cut and dry answer, sometimes "When the base gets too busy" might be one time. Again, you don't always get a ton of room to work with(especially when you're dealing with something like a 28mm base.)
On one hand, it's actually really good practice to see if you can come up with a nice plan in a limited spot, practice and a nice creativity exercise. I had a lot of fun coming up with bases for the Rat Ogors, but those were 50mm, to be fair. On the other hand, 'less is more' does come into play from time to time, and there are times where a base can take away from the model(which should be the focus.) Like, a base can be SO elaborate that it becomes the centerpiece, and I think, at least for me, this is the line I've been trying not to cross.
The idea I had with the altar I think might've crossed that. So I opted for the idea of the 'path to the chapel'(complete with some stones that might be a road, of course some skulls and branches scattered about, and I'll add a few more bits to flesh it out), but I think that scene will be heading into the diorama. And it'll be even cooler, since I'll have even more room to play with it!
So yeah, just me musing about stuff as I figure out this painting thing. Hopefully I'll have the 2nd Hell Knight based up tomorrow, and start figuring out something cool for the first Yoke Fiend, who I'd say is sitting at about 70% done? The 3rd Hell Knight I'd say is almost halfway there. (Oh yeah, all 3 HK's are getting metal hair, just because.)
'Til next time(when I can also get away from the retro handhelds.)

