Deciding to get back into blogging by basically just posting up stuff I'd like to see in KOF XV. It's shockingly a small list of stuff(though I manage to bluster on in the blog for much longer than necessary.)
I'm just trying to ease back into things with a more 'fluff' styled blog that doesn't particularly have anything deep in it. It's been awhile.
I mainly have 4 big wishes for KOF XV, in order of importance to me:
1. Rollback
2. A big, awesome roster that gives me my favs back
3. Potentially other things to do with meter
4. Less 'invasive' Max Mode(I guess this goes hand in hand with 3? 'More to do with meter' might be a better way to put it.)
Now my point here is less leaning purely on two polls, but I think it at least holds a little bit of weight to say 'The current XIV newcomers didn't light the world on fire for whatever reason, and that includes vs. characters who were part of a saga that was actually cut short and were not as characterized as they could have been'(which was one of Ash Saga's issues.) Now, keep in mind also characters are more than just visual design; it's also playstyle, and that's something else the polls don't tell us(the whys people voted for them.)
Now that I've spent four paragraphs going on about 'Quantity doesn't necessarily equal quality' which is probably obvious to most anyway...My *personal* favorite KOF roster is XI's-it's 47 characters(one of the biggest non-DM rosters), but that's purely bias on my side as it's literally the only KOF that I can play my favorite team legally in, so it's my favorite and a reason I keep playing the game next to '98 despite the latter being more my style gameplay wise.
Hell-Virtua Fighter 5 FS has all of 20 characters and is an *excellent* roster as it gives, IMO, almost everything someone might want IN that small roster. Now, VF is a way different game than KOF(this wouldn't even cover more than 6 teams), but it goes to show an example of a small roster that's great. Hell, I have a main and two solid alts out of these 20 characters, and a couple others I like to dabble in on top of that!
So what do I want? I'm easy, just let me play my favorite team again, that's my selfish answer. My selfish+unselfish answer would be let me play my favorite team but ALSO bring back a bunch of characters people clearly like and miss. CYS comes to mind; people have been asking for this team to come back for ages. In fact, I'll give my top 10 returns here for those curious:
1. Adelheid(give me my boy back SNK I am still saltier than the Dead Sea over XIII to THIS. F%!&"G. DAY.)
2-4: CYS
5-7: Ash, Elisabeth, Shen
8. Chizuru
9. Krizalid
10. Duo Lon/Goenitz(the latter balanced and playable) tied. I'll cheat here.
("CYS are DEAD tho that's the only reason why they haven't been back yet!" Yeah so were Mature and Vice and they just made them ghosts, because players liked them, lol. Being dead in the KOF universe isn't an excuse, ESPECIALLY NOW that Verse literally resurrected half the cast.)
To be frank, if they cut some of the *really* fizzled new XIV crew(like, the bottom 8-10, including the pachislot characters who have their rights in limbo), even if they made all of XIV's DLC mainline they could bring back a fair chunk(10-12) of requested favs AND a couple new faces and STILL come up less than 2k2UM's roster; BUT be a big, chunky 'dream-roster' at the same time. I mean if they play their cards right they could cough out a roster that's *close* to what a good portion of the fanbase could ever want(they'll never 100% please everyone, as there are always people who like the lesser-played ones. And some people WANT a bunch of weird picks instead of traditional ones even if the roster lacks favorites.)
As another aside; I DO actually think we may lose a couple of well-liked characters that are currently on the roster, at LEAST for the launch, DLC notwithstanding which could bring some back. I feel that Mature and Vice are both on the line right now for narrative reasons, for one example, and believe one or two more almost-mainstays-not guys like the Ikari Warriors or Athena or anything-may also step out for a game. We also might see some swaps, like Bao in for Chin, just for another example. But I definitely don't think EVERY almost-mainstay is safe. Most, yeah, but not all, and again, I am not counting DLC here.
Okay, so yeah. Basically, extreme TL; DR: A big, great roster is a wish that gives me back my teams.
Next!
3/4. Potentially other things to do with meter/less invasive MAX mode
While '99 and '00 aren't two of my *favorite* KOF games(if I had to list my favorites in some sort of order it'd basically be '98/'98UMFE, XI, '97, XIV and even 2k3-the latter for sentimental and nostalgia purposes, mind you, I am not praising gameplay/balance here, heh), it had a gameplay idea that I enjoyed; Armor Mode and Counter Mode. If you haven't played the games at all, to explain it simply; you could hit different sets of buttons(ABC or BCD) to activate one of two modes. Counter Mode lasted a bit longer and let you do things like infinite Guard Escapes/Cancels and such and increased your damage. Armor mode lowered damage you took(lasted shorter) and let you armor through attacks. After activating a mode you had to wait a bit before you could use another mode.
I don't necessarily want to see a carbon copy(since to be frank, Counter Mode I think basically just sort of evolved later into Max Mode and I think the latter works well enough, and it WAS pretty rough, IMO, like the modes costing all your meter), having *more than one thing* is what I'd like to see-I've mentioned a few times Armor Mode coming back would be hella cool. Give us Armor Mode and Max Mode or something. Tweak it so it doesn't cost ALL your meter like it used to(I think Max Mode should cost about 2 bars, Armor Mode could probably cost 1, and EX moves could cost 1? I'm just brainstorming here, but different games have different mechanics and I'm not even getting into how we'd balance this), but I kinda feel giving a choice like this would be fun again, if, again, it could be balanced.
In '99/'00, certain characters worked better while in CM, and others worked better under AM, and some yet could get some benefit from either depending on the circumstance. I like Max Mode's idea, but I kinda feel like XIV's iteration of it was a bit *too* end all be all; if MM could be adjusted to be a bit less 'max mode go brrrrr' and more a meaningful choice you make depending on character and/or situation you're in(particularly the latter) that could go a long way. I kinda wouldn't want it to be cut-and-dry, 'X is only good with MM, Y only AM' or whatnot, but having SOME 'favored' would be fine, I think.(Armor Ralf! Armor Chang!)
I know EX moves are sort of a point of contention-I'm fine with taking or leaving them? But I don't mind if they stick around and cost some meter.
Keep in mind the Armor Mode was just something I liked from '99/'00: if they can think of another mode instead to give us something to do with the meter that matters(and increase Max Mode's cost just a little), I'd be cool with that, too; this is one of those things where I just want it to be fun/fitting. It's more or less me wanting some more choice here, if possible. It can keep how meter 'works' (in terms of 3 bars on your point, 4 for mid, 5 for anchor, and so on.)
And...really those are the 3-4 'big' things I want; the top of the list(particularly the first 2 things.) Other secondary things include more robust single player stuff(I enjoy both the competitive side and the narrative side of SNK games, and robust single player is great for the casual audience; FGs need the casual audience I think), favorite stages and so on, which I'm not really worried about(they often deliver in terms of music and stages.)
Bringing back some of those moves that got cut years ago would be keen, too, just sayin'.
I should also add: PLEASE keep the game KOF. Go ahead and make some things more accessible to *learn*(tutorial modes, etc), but keep the game fast-paced, the hops, etc-don't try to turn the game into SF or something. I don't *think* they'll be doing this; they haven't so far. Yes, they've adjusted systems(this is fine, like, I think fighters should mess with some new things now and then).Ahh well. I think I've rambled enough here for my 'comeback blog.' I have NO idea when my next one is going to be. I don't expect everyone to agree with my wants(some of you might not want any system changes, some might want more drastic changes, etc), but again, just a few things I'd personally like to see happen in the game going forward.
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