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Sunday, February 22, 2026

Trench Crusade Part 4: More Rust, Verdigris, and some Metal Hair

 Alrighty! Back with my next progress on this guy. I actually went and started to add rust to the other models, too, a bit, but I'll be coming back to those. My general plan is to get this guy done and based up as my 'Base Dude', someone who's base I'll be able to lift ideas from(they all are going to be a unit, and while I'm not going to copy each base verbatim, I'd like them to share a *somewhat* uniform trench-base appearance.) I might not get to finish the base until Monday, though, since I wanna grab some pigment powder besides the mossy-colored one I have(I need a slate grey one.)

So I started with...hair! I wanted to make him look uncanny, kinda disturbing, and importantly, black metal inspired(despite being in WWI, look, he's hellspawn), since I'm trying to keep with my brand here. So I took some colored(thanks, Mummified Grime!) Q-tip cotton and brushed it out(also thanks to the Grimdark Compendium.) I think it turned out pretty cool! I also darkened up the verdigris with a back-and-forth mix of Poxwalker+Pine Hollow Shade, Coelia Greenshade, a bit of Verdigris to grit it up and Mummified Grime helped darken parts of it. 



After this, I started adding blood-you can't have these guys without copious amounts of it. I did the ol' splatter method and used a messed-up brush. Also started adding some thinned-down Gun Metal streaks here and there to add to chipping, and kept going back and forth between Grim Rust, Dirty Down, and the Gun Metal after spattering. Also dyed the hair a bit darker, and added some of the glowing orange in the eyes(well, I don't have orange fluoro, but I tried with some Bold Titanium White and Emberveil.)



Also, this is where I started dusting the bottom of his fur piece and the bottom of the cloak with a mossy green FX pigment to make it look somewhat dusty. 

Finally, more blood, more back and forth. I'll probably be doing more of this tomorrow while at the same time, starting to craft the base! 




Alrighty! I think this lad is getting close to done, at least the figure. But basing is very important for atmospheric pieces, too, so I'll be coming up with a good scheme for it and snapping some pictures of that, too! 

Anyway, 'til next time! 

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